💡Understanding this Project
Last updated
Last updated
The 3D Engine contains three Projects:
3DEngine (Package)
Editor
Engine
You can compile the 3DEngine (Package) for the Editor and the Engine as a standalone.
You can also only get the Engine with the NuGet Package Manager and create applications using the 3DEngine (w/o Editor) in a new project and implement all features via code.
Engine usage:
Use the Engine Core to get to the Scene System.
Project Setup:
Also set the Files inside the Assets Folder to "CopyIfNewer" in the Properties Panel inside Visual Studio, so it is included in the Build Folder. This will be obsolete in the Future by the USD Format.